BELIV 2026 acceptance “Why Question Answering Modality Matters in Visualization Studies and Tests”

Our BELIV workshop paper “Why Question Answering Modality Matters in Visualization Studies and Tests” was accepted to the 2026 IEEE BELIV workshop track. Petra Isenberg will present this work at the VIS 2026 conference satellite in Paris. Continue reading BELIV 2026 acceptance “Why Question Answering Modality Matters in Visualization Studies and Tests”

VIS 2026 Friction panel acceptance

Our panel “Friction in Visualization: When Should We Slow People Down?“, which stems from a Dagstuhl seminar in December 2025, was accepted at the IEEE VIS 2026 conference in Boston. I’m looking forward to hearing our panelists’ perspectives on this thought-provoking topic. More information about the VIS 2026 panels here. Continue reading VIS 2026 Friction panel acceptance

VIS 2026 poster acceptance “From Design Guidelines to Readability: Comparing Draco 2 with Human Judgments”

Our poster “From Design Guidelines to Readability: Comparing Draco 2 with Human Judgments” was accepted to the IEEE VIS 2026 conference. Sidonie Minodier will present this work at the conference satellite in Paris. Continue reading VIS 2026 poster acceptance “From Design Guidelines to Readability: Comparing Draco 2 with Human Judgments”

From Design Guidelines to Readability: Comparing Draco 2 with Human Judgments

We discuss the results of a comparison between human judgments of visualization readability and an automatic assessment based on empirically-derived design guidelines. The result of this comparison is important for understanding how automated applications of empirically derived guidelines might complement subjective human judgments. Specifically, we compare scores from Draco 2, a comprehensive test suite that… Continue reading From Design Guidelines to Readability: Comparing Draco 2 with Human Judgments

Structural Interaction: Shifting the Focus of User Interface Design

User interfaces rely on rules that govern how users create, organize, and transform content. We call these rules structure. While structure enables functionality, its rigid enforcement often conflicts with user intentions, particularly in productivity and creative workflows. As generative systems increasingly produce and adapt structure on behalf of users, there is a clear need for a vocabulary to reason about structural behavior. We introduce Structural Interaction, a framework that makes structure a primary object of design. We model the user interface as a directed graph of elements and rules, and characterize rule behavior along two orthogonal dimensions: rigidity (how much a rule can be shaped) and enforcement (how much it can yield during interaction). Four values per dimension generate a 16-cell design space. Through two use cases, we show how the framework diagnoses structural limitations in existing interfaces and guides the design of solutions operating independently on each dimension.

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Readability as a multi-measure construct in data visualization

In this paper, we argue that readability cannot be meaningfully discussed without considering multiple complementary measures, and that relying on a single measure constitutes an epistemological choice that constrains the conclusions that can be drawn.

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